It's nice to have such an understanding wife! I spent all of last weekend wargaming at our local show in Wellington and not a cross word from my other half! It doesn't get much better than that!
I'm not one for getting involved in competition games, partly because I'm a crap gamer but mostly because I find it brings out the worst in people. Instead I like to get involved in some sort of display game. This invariably involves having boxes of new terrain taking up space in our garage and spending a small fortune on new lead.
Together my son and I came up with a scenario involving an SAS raid on the Italian township of El Adem where they were holding two senior British officers as POW's. The idea was that the Brits had to get in and release the prisoners before the Germans arrived to take the prisoners away for interrogation. The British we're all classed as Elite while they Italians were either Novices or Average with
|Axis troops defending|
The game was set during the dawn hours with most of the Italians asleep except for a few sentries. These moved randomly until they managed to spot the enemy, at which point everyone woke up and the Cack hit the fan! I should also add that as well as 3 teams of SAS (12 in total) the Brits were beefed up by a couple of LRDG vehicles and a South African Armoured Car
|David Stirling's team doing their best to sneak around without waking the sleeping Italians|
|The games up! LRDG gun it into town, all guns blazing!|
Once the Italians got there act together things became a little harder for the Brits but, that being said, the casualty list for my Italians grew steadily while I only managed to seriously wound 1 of Mike's SAS guys! However the fact that the place was swarming with sleepy Italians was slowing Michael down quite significantly.
|Team 2 Outflank the Italian positions|
I had timetabled the Germans to arrive at the end of the first round of phases and this came all too soon for the SAS. It didn't help when the Gerrys brewed up the Marmon Herrington on their first move!
|The Germans arrive on the scene|
Anyway the game panned out with the few surviving Italians smuggling the 2 POW's to the Germans just as the SAS jeep hurtled around the corner to stop them.
So close but no Cigar for the Brits on day 1.
We reversed roles for the second day with me taking the Brits and Michael taking the Axis. We also gave the Germans a little less firepower by taking away one of there armoured cars. Unfortunately for the Brits, the game went the same way as day one. The Eyeties woke up a little too early for them and slowed up proceeding enough to let the Germans arrive on the scene to save the day. British casualties were also higher.
|Wary German NCO sneaks around the courtyard|
Bottom line is, the rules work well for WW2. Watch the website for detail of when they go "live" I'd tweak the scenario a little by getting the Italians to set up without knowing which side the Brits are coming on from. What we both did was stash the prisoners in a house as far away from the British start line as possible. It made it just a little hard for the SAS. For anyone that is interested, I'll post the scenario on the Skirmish Sangin Yahoo group
I've been a regular at Call to Arms for a few years now but I thought the standard of the display games this year was particularly high. My mate Dan put on an excellent Robin Hood game with some stunning terrain he has scratch built. Check out his Blog for more photos of this game: http://wadesworldofwargaming.blogspot.co.nz/.
|Dan's scratch built Sherwood Castle|
There was also a very nice Spanish Civil War game along with another two Skirmish Sangin games, one set in Mogadishu, the other in Afghanistan.
|Spanish Civil War|